THE ALCHEMIST'S GUILD
It is a new Guild. Not so unlike the others in its activities, but very much so in its ideology. Being able to have observed hundreds of years of development before beginning your own venture has a tendency to allow you to avoid certain growing pains I suspect. But being so wildly divergent in your practice will just as likely spawn different ones; mistrust for one thing. Unlike any of its rivals, the Alchemist’s Guild has yet to prove to the people that its industry is worthwhile. It has the burden of proof over simple necessity that we enjoy.
Death is inevitable, a cold and hard fact. Witchcraft is not.
Taking to the field against the Alchemist’s Guild can often be likened to an exercise in futility. The preposterous level of volatile chemicals, gaseous clouds and deadly pools of acids renders vast swathes of the pitch inhospitable to all but the most foolhardy. It with some amusement that I have watched some of the least useful members of my own guild attempt to demonstrate their worthiness by besting an Alchemist. I am sure that their guilds scientific minds would term such reckless failures as natural selection.
- Obulus, Mortician’s Guild Team Captain
History of the
The Alchemists are the premier Guild when it comes to poisoning the enemy team, setting them on fire, or otherwise covering them in mysterious alchemical compounds! A fast, agile team, the Alchemists playstyle is aggressive and themed around force projection.
They’re quick on their feet and good with the ball, but not particularly resilient, excelling most in the early to mid-game due to their ability to cover a good amount of space and threaten the ball. They throw fireballs and vials of poisonous gasses at their opponents, which gives them a surprisingly high damage output as well as a strong ability to control where the enemy team can go.
The Alchemists will reward coaches who like a fast, adaptive, changeable playstyle, as well as coaches who are big fans of setting swathes of the enemy team on fire!