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Guild Ball is a fast-paced mob football skirmish game that takes place in the Empire of the Free Cities. Victory comes with carefully constructed plays and counter plays with emphasis on positioning and resource management. Anybody can pick up the ball and give it a kick, but only the most experienced coach can earn the title of Guild Ball World Champion - decided each year at SFGs own convention SteamCon.
THE BEAUTIFUL GAME
A game of Guild Ball is played to twelve victory points. You'll need to score goals and send your opponent's players to the infirmary if you want to taste glory.
Guilds have wildly different playstyles such as the Fisherman's Guild who will play the beautiful game and focus purely on scoring goals, whilst the Brewer's Guild get tanked up and look for a barroom brawl.
You will choose your path to glory. Anyone can score. Anyone can fight.
Your Guild consists of a deep roster of players for you to choose from. You will always need to pick a Captain, a Mascot, and four Squaddies. These players will work together towards winning glory for their Guild.
Each Guild has a distinct identity, and playstyle, meaning that you'll always have something new to try out, and plenty of variety in opponents.